If your APS is 1.6, your cycle time decreases to 0.625 seconds per attack (1/1.6), so it would attack once every 0.625 seconds for 48% weapon damage. It would attack once per cycle for its inherent percentage, so if your APS is 1, it attacks once per second for 30% weapon damage. As for speed it attacks, it would behave like any other DoT in this situation. If it follows this logic of being a channeled DoT (which is what most theorycrafters have come to agree), then based on Bashiok's post, the tick rate (how often it attacks) increases as your APS increases. That is, the companion does the % of your weapon damage based on your APS. Note: The wolf, being a shorter duration (25 seconds), does twice the %. *Calculated by looking at the in-game tool-tip, which changes based on the APS of the character. This was confirmed by Bashiok and tested by theorycrafters, who arrived at these numbers*: APS Companion Damage Tap Devour whenever there are a lot of corpses around you and use Bone Spikes as your filler move.Companion damage scales based on attack speed. Pop your Simulacrum before dumping Skeletal Mages to double up on the minions. Target and enemy with Command Skeletons and drop Skeletal Mages everywhere on the map. Use Land of the Dead whenever possible, as it will allow you infinite Essence due to Devour. Let’s go through the various selections of items and abilities. User Melancholy cataloged this Minion build. On Diablo Fans, the community creates builds for all to use and enjoy. However, it does offer a unique experience, allowing you to actively control your minions to deal damage, granting stark contrast to the traditionally passive pet builds for the Witch Doctor class. The Minion build has not been very popular on the live servers (it was hit with a significant nerf on the Diablo 3 PTR). At the time of its release, it appears that the Necromancer has three: the Bone Storm build, the Blood build and the Minion build. Coming up with your own build is good, but there are almost always one to two optimal builds for any given class. When we say late game, we mean pushing higher level Torment difficulties and Greater Rifts. Maximizing your offense and defense is crucial to a late-game build in Diablo 3: The Rise of the Necromancer.
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